Starsector tech mining. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Starsector tech mining

 
 This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from themStarsector tech mining yes mjlornirs are Flux hungry and not very fit for low tech ship but consider majority of legion role was for supporting purpose having fast turn rate and good accuracy weapons was a better trade rather that having good flux and bad turn rate weapons who eventually make the ship it self moving for chasing a running opponent for entirely game

A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. I've spent my early game playing, mining and trading in HMI territory and surrounding uncharted worlds. It used to be called Starfarer. Advertisement Coins. Mining Blasters offer extremely high damage in exchange for crippling flux draw - it's possible to build a ship around using them, but there's often better options available. 2/ costs upkeep credits. useless materials that other industries supply in vaster quantities. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Based on available resources, Mining can produce the following. Faction, with interesting low-tech focus, and not standard weapons. Still, if you have a lot of colonies. This is a verry interesting mod with lot of added cont. The Luddic Path is a faction in the Sector. It sets up a an "outpost" with essentially the same GUI as a colony which costs around $1000 per month (dependent upon ruin type, and hazard rating) to sustain, has a "landing pad. Fixed now though. An armor-less Legion with quick feet. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. • 4 yr. It used to be called Starfarer. Those could be very well filler ships. It could be that all planets are sending the results to one planet. 2D RPG/Trade/Fleet Combat Game. 95. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. , 0. 95. I installed Exotica Technologies which adds another ship customization system to the game. **Edit: Since tech mining eventually depletes you can just look for a planets with the biggest ruins (extensive or vast), build a colony and exhaust it - abandoning the colony afterwards. 7. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. Industrial Planning 2: Mandatory as it lowers the base resource requirements of the primary industries, allowing far more flexibility in choice of systems to colonise. 0 – Respawn Fleets Scale with Ships Lost [Starsector Mods][0. The Hegemony is the dominant faction in the Sector. One is a shipyard (Siren), and another one is a heavily fortified Tech Mine (Stray Dog). Reply reply the_gamers_hive • I find it easier to just get a commission with UAF and start hunting stations, having a commission seems to greatly increase blueprint drop rate for said. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. They can provide an often surprising survivability boost to their carrier or assignment, not due to their somewhat underwhelming 4 mining lasers but rather their quite sturdy construction, forward positioned box formation and propensity for. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Also, new Remnant-like faction. Level 3. In Starsector 0. Lion's Guard HQ is a structure. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. 2. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . View community ranking In the Top 5% of largest communities on Reddit. You build domain archaeology on a world with ruins. Repeat until you have enough cores. But that's silly for most players. 412 votes, 48 comments. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. It's an industry that gives you diminishing returns of items you want, and decent credits-worth of. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. This effect can be superseded by other mods. 5t4t35 • 1 yr. An abandoned mining station, once a source of wealth and industry to feed the worlds and works of humanity. 44K subscribers in the starsector community. « Reply #37 on: February 28, 2022, 01:57:13 PM ». chevron_left. Colonies are player-owned settlements on planets within the sector. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. I will mostly use the "lore" and in-game descriptions, like once you dig at the "technicals" of starsector tech it is super powerful. # 1 - All low tech sprites. Research stations are more likely in black hole and neutron star systems. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. Join a faction to gain useful support and represent them in war and peace, or start your own. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. Hazard mining inc. , 0. There are others, and it gets blurry in places, but for this post, these two are what’s important. and Literature Religion and Spirituality Science Tabletop Games Technology Travel Popular Posts Help Center. It tears everything up without ever getting hit. Tech mining is 1 or 2. " ~ Folly of Greed, Jebidiah Exalted. Nothing too game-breaking in there. The Onslaught is a large low-tech battleship with strong armor and great frontal firepower. 1f) Feedback: Hey I started my current nexerelin play-through with an HMI commission with the intent of being an outer-rim miner starting out to get my initial funds. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. 50K subscribers in the starsector community. Nexerelin adds mining by default. Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined; Generates some basic commodities (fuel, supplies, metals, machinery); delivered to. It's usually your first colony unless something happened to it. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. But, as someone who carries the same key ships through most of their play through, I thought it would be a worthwhile addition. Its default name is "TTS Xenorphica". Dyi/terraform taming care of upgrading said planets. Re: [0. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. 25a (mag_protect). 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Only played around with high tech. Smuggler, trader, warlord, planet administrator, etc. 96a] ED Shipyards 2. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. , 0. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. 2D RPG/Trade/Fleet Combat Game. Fourth slot is High Command. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. 95a RC15Tech-mining doesn't need drugs. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. Step four: Lose every ship. As a low tech "upgrade" over the Eagle, a cruiser with 1000 armor, I kind of expect it to have at least 1k, maybe even 1200 armor. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Just remove and rebuild tech-mining as needed. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. Is tech mining even worth it? So far I started tech mining on tier 3 ruins, got an alpha core assigned to it and improved it with story points, so far I get mostly low tier weapons around 10 ordnance points some supplies fuel and metal regularly and once a gamma core. search the big drone motherships and look through abandoned colony stations as well as tech mining. Now it, as was intended, drops the same value of goods, just of a better quality. This effect can be superseded by other mods. Utilizing the latest in mining technology, its our mission to [ERR 4001a YOU DO NOT HAVE PERMISSION TO. toprock_478 • 17 days ago. 87. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. There are also three types of orbital stations. Control robots and drones, research technologies, build a spaceship, plant crops, seal oxygen leaks, create an ecosystem to preserve the fragile life in frigid open space. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. 5t4t35 • 1 yr. It also includes one new low-tech light capital to give the Hegemony a fighting chance. (EDIT, Thanks to u/pedro1_1 ). Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. Otherwise you would fight the ambush battle then slowly repair before the main battle. HMI (the faction) isn't just about mining anyway. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Starsector. 91 for a while. 40K subscribers in the starsector community. 1a) I find it somewhat confounding that the Scarecrow has less armor than the Eagle it's based off of. Fixed now though. cfg file. 95. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. ago. 1 a -RC6. Re: [0. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. The Luddic Path is a faction in the Sector. 3. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Elevate your Starsector gameplay with the [0. 1) If stats need to come out of somewhere burn isn't it. Just stay below 7. Implemented Tech-Mining industry. Features. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Advertisement Coins. With our comprehensive installation and usage guide, you'll be able to install and use [0. "When to abandon tech-mining" is dependent on what you as a player want. 2 is a frigate converted from the Mudskipper. Tech-Mining is an industry. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Good OP, compressed armor effectiveness and lots of guns but have very costly maintenance, large fuel costs and high crew requirements. Aside from the normal faction fleets, Luddic Path raider fleets. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. Tech-Mining does not provide any benefits to the colony. 2D RPG/Trade/Fleet Combat Game. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. 95. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. speedup- gives a battle speed up good when is just clean up in battles or easy win. And by storage I mean clicking on the storage button when looking at your colony, which is separate to the first thing you see: your colonies resource stockpileUnderworld adds some new content for pirates and more ships. 2. 3 (extensive ruins) world/planet have revovered a corrupted nano forge, some supplies, and small amounts of metal, heavy machinery, fuel, small weapons etc. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. All planets are in the same system. Other industries need higher population counts to be effective. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Low Tech Best Tech! Join Hazard Mining Incorporated Now!it is profitable but you have to buy mining lazers for your ships or salvage ships . It can be built at any Colony that has a Spaceport. Valheim Genshin. 4/ has no "dramatically" higher chance of finding things on the first mining. " Powered by SMF 2. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. Finally, you can build a colony on a planet with ruins and set up tech-mining. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. Apex is basically premium lowtech, with shields that transfer some of the damage they take to armor instead and shipsystems that remotely repair armor in combat. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. The techmining Ai core is doing a good job, dual flaks are an invaluable asset for pd support. Look for all kinds of derelict Domain probes, mining stations, research stations, and orbital habitatis. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. I am too looking for files which I. I've done a Space Miner start before, with Roider Union and HMI being the. 0 coins. r/starsector • tech mining with alpha core. r/starsector • tech mining with alpha core. r/starsector. check the governor. Explore Gaming. Advertisement Coins. I have seen plenty of corrupted nanoforges, colony items of all kinds, a bunch of weapons, and many many blueprints. , 0. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. They don't need a speficif role, except take the stress away from tanks and flankers. 0 - updated Sept 23 « 1 2 3. starship legends- give ships and crew some personality. So, the Kadur Remnant. 96a Updat…Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. While it has higher flux/s, it also has higher efficiency so for a given amount of flux you get more damage out. AstroForge announced. by InquisitorViktorTarr. There is also a mod in beta called exiled space on the unofficial starsector discord but it also has many bugs ad it's still under construction. Tech mining had the issue in the past of having a 0. Woe. Mining is an industry. 1a] Hazard Mining Incorporated (Gen Waffle Ed. Diable Avionics is certainly my favourite faction mod in terms of ships. , 0. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Cryosanctum produces the following. Pteroma - Shield tanking cruiser, can pack quite a punch. - Discord: Twitch: a few ships to act as glue, bolster your fleet in combat. 96a] Nes’s SAW 1. Nexerelin adds mining by default. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. On a few worlds I found vast ruins and therefore decided to set up tech mining, directed it to my main colony, and let it go. They start at the southeast periphery of the core worlds. Both mods are good and add unique stuff, DIY Planets is more vanilla friendly, you needing artefacts to complete terraforming projects. prettyboiclique • 4 mo. 400 crew onboard beginning of the month; mining vessels in front of fleet list (elite crew only) with 237 veterans and 27 regulars in the cargo haulers, tugs and surplus; lost 52 veteran crew; ended up with 171 extra elite end of month. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. 1] Slightly Better Tech-Mining. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. Also, Google should be able to help with colonizing questions. HMI (the faction) isn't just about mining anyway. Starsector > Mods > [0. To stop getting attacked by other factions, you need to destroy your production facilities like fuel production, mining, refining, light and heavy industry. Looking for ship blueprints is generally a huge pain. 0 (unpackblueprints). However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. Cryosanctum does not provide any benefits to the colony. Oh_Henry1. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. 0 coins. Morthra. Edit: To be clear, this is a 100% serious response. Re: [0. There is an NPC in bars to talk to that offers BP's, random tho. I would recommend you to use the slightly better tech mining mod. Better Tech-Mining makes tech. r/starsector • High tech is like Apple : Complete waste of money. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. The first roll that you make from each ruins you tech-mine has a vastly increased chance to get special items like AI cores, blueprints, and colony items. 600. 96a] Substance. Mining Blasters are ok to have early game. AI Cores are rare loot items found during salvage. I have the. And the depletion counter is very handy. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. Low Tech Armada. Starsector version 0. 2. 25 multiplier when being improved. Shout out to the UAF for sending a relief fleet early into the colonization. The base tech-mining in Starsector 0. They're shady as hell and do a good amount of scavenging and tech-mining too. The mod itself is interesting, add a faction if roaming minera/prospectors, that relies on refit ships and strikecrafts. . 46K subscribers in the starsector community. Ms. The 6U CubeSat, which is being provided by space tech company OrbAstro, will be pre-loaded with “asteroid. 5f) Mod, the choice for serious players seeking advanced features and customization options. , 0. Tahlan adds another pirate related faction called the legio infernalis which has some pretty buff ships. So probably not worth it if you have access to most and can farm AI cores but can be useful in the mid game I guess. 1. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. Any ship you stick a mining tool on can mine, and will be at risk of damage. Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. more edit: also, if there is a spare shithole planet in one of the systems, take it. ago. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. Content Unlocking Missions is a lightweight mod for those who want the 13 vanilla main menu missions to impact the campaign layer. Starsector 0. 2. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. 49K subscribers in the starsector community. And the depletion counter is very handy. You can also find extra rare loot as it is excavated. . • •. You mean 97 of em, your techmining Ai got you covered. A midline faction with a focus on smashing apart capitals via speed, alpha strikes and a lot of heavy, inaccurate ballistics. Has 100% hazard by default, and moderate ore resources. A planet must be habitable for the biofactory embryo to be installed. AI Cores are rare loot items found during salvage. The base tech-mining in Starsector 0. ticktockbent • 1 yr. ago. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. It is a religious terrorist organization made up of radical adherents of the Luddic faith. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. nexerelin is like THE mod for starsector, all the other mods are sorta built with it in mind, so it. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Does this with drops of upgrade chips. There's officially no reason to keep Tech mining anymore. Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. Re: [0. It's been tested with v a nill a St a rsector 0. 6. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. . - Fixed crash when tech expedition's source market is destroyed Version 1. "After five years" is if you want to extract every last bit from a scattered ruin. Heavy Industry is an industry. 6. Other industries need higher population counts to be effective. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. 3/ provides *no* benefit to the colony. I’d say, at the bare minimum, look for a system with a habitable planet with food/organics, a really good mining plant and a good gas giant or cryovolcanic world. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. Tech mining is 1 or 2. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. Their job had been to extract raw materials from underground and fabricate. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. in the first month. No longer supplies economic units of commodities 2. Think of it as linear warriors and quadratic wizards, where tech mining is the warrior and other industries are wizards. Hazard Mining Incorporated adds a new faction, several new ship categories and. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. This is basically the backbone of my fleet. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. ticktockbent • 1 yr. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. Jk, doesn't exist. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. HMI is very Vanilla-adjacent. I've grown fond of this combat ring/star type of abomination. Low-tech, High-tech, and Midline, all of which cost the same. Really speaks to me. I therefore hand out 8 keys to people who also love. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. This adds 5 derelict ships to salvage, 3 important character. Say what you will about the Hegemony. Good-- you know in which systems there are profitable ruins. Reply reply. Advertisement Coins. Never mind how my guys missed. . It also adds a high tech pirate faction called the cabal. 2D RPG/Trade/Fleet Combat Game. The amount of development time required to have siphon stations check for terraforming of the gas giant and deconstruct themselves would probably be too much to justify changing this. 2D RPG/Trade/Fleet Combat Game. : high flux, low hull, engines disabled etc. So technically even sparse ruins are worthwhile. Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. Added to the game Only up to date for version. The lore also makes mentions to the empire being shady and involved in "black magic". [0. Step three: Go to the blue giant in the top left corner of the map. The first month is guaranteed to give special drops, the subsequent months give more monetary value in supplies than any other industry on a size 3 world (except mining 3/4 deposits with a +3 booster). ago. Tech mining had the issue in the past of having a 0. Dyi/terraform taming care of upgrading said planets. Low risk of losing a ship because the star fortress does all the tanking. Step two: Get extremely good ships. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. 95), My Tech Mining Industry in a pop. 3. Factions will wage war against each other and try to conquer their enemies. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures.